Turn Matching Groups into cash wins with our Cascading Reels slot game, Cool Jewels.
This slot game uses the Expanding Pays engine.
Matching Groups are classed as four or more identical symbols that are adjacent to each other.
Whenever a Matching Group lands, all symbols included in it are destroyed.
Unstable Wild, Shattering Wilds and Shocking Wilds will not be destroyed.
Each destroyed symbol is added to the Pay Per Symbol Meter.
This is divided into 12 sections - each one contains a different number of slices.
- Section one - six slices
- Section two - eight slices
- Section three - 10 slices
- Section four - 12 slices
- Section five-11 - 15 slices
- Section 12 has no slices - it is the highest value possible.
Destroyed symbols increase the number of highlighted slices on the meter by one.
You are then awarded a cash value displayed in the highlighted section.
Premium 10x pays the awarded cash value - symbols that replace the Premium 10x do not pay 10x.
When multiple symbols are destroyed at the same time, wins are calculated from top to bottom, then left to right.
Multiplied symbols are evaluated once all other symbols have been calculated.
Premium 10x symbols that appear on a Watermark region are evaluated last.
All values on the Pay Per Symbol Meter have already been multiplied by your bet multiplier.
During each game, symbols fall into position from above.
Winning symbols are destroyed once they have paid out.
Their positions are then filled with new symbols.
This process repeats until no new wins are created.
A maximum of 30 cascades can occur per game.
The following symbols are wild in this game:
- Persisting Wild
- Unstable Wild
- Shattering Wild
- Shocking Wild
Unstable, Shattering and Shocking Wilds can only appear on reels 2-5.
Unstable, Shattering or Shocking Wilds included in Matching Groups are activated.
Once all other symbols in the Matching Group have been destroyed, the activated Wilds are evaluated from top to bottom, left to right.
They will then destroy the remaining symbols in the following patterns:
- Activated Unstable Wilds destroy remaining symbols in all positions connected to itself
- Activated Shattering Wilds destroy remaining symbols in all positions horizontal and vertical from its center
- Activated Shocking Wilds destroy remaining symbols in all symbol spaces diagonal from its center
Activated Wild symbols cannot be destroyed by other activated Wilds.
A Wild Pair is when two or more Unstable, Shattering or Shocking Wilds appear horizontally adjacent, and are activated in a Matching Group.
Wilds Pairs are formed from left to right.
Each time a Wild Pair is formed, Enhancement Features is triggered.
During any combination of Unstable and Shattering Wilds, spaces affected by the Unstable Wild are highlighted with a Pink Watermark.
During the next evaluation, all remaining symbols on Pink Watermark spaces, except activated Wilds, are destroyed once Matching Groups have been destroyed.
During any combination of Unstable and Shocking Wilds, all spaces affected by the Shocking Wild are highlighted with a Green Watermark.
During the next evaluation, all symbols on the Green Watermark spaces are wild for all symbols, except for the Wild symbols.
Symbols on Green Watermark spaces that substitute for Premium 10x do not pay 10x during this feature.
Symbols on Green Watermark spaces do not substitute for Wild symbols.
During any combination of Shattering and Shocking Wilds, all spaces affected by the Shattering Wild are highlighted with a Blue Watermark.
During the next evaluation, all symbols destroyed on the Blue Watermark spaces pay out 10x the current value shown on the Pay Per Symbol Meter.
Premium 10x symbols destroyed on Blue Watermark spaces pay out 100x the current value shown on the Pay Per Symbol Meter.
During any combination of two of the same Wilds, both of them transform into a Persisting Wild.
Persisting Wilds included in a Matching Group are activated.
They are independent of each other and destroy surrounding symbols following the Unstable Wild pattern.
They do not destroy themselves until they reach the bottom row or are no longer included in a winning combination.
They substitute in for all other symbols, apart from other Wild symbols.
Pink, Green and Blue Watermark spaces are removed from the array after the evaluation sequence, immediately following their creation.
When a symbol space is affected by multiple watermarks, it will perform the behaviors of all watermarks on that symbol.
When two watermarked spaces act on the same reel position, on the same cascade, they act the same as both watermarks.
This is shown as a striped watermark space featuring both watermark colors acting upon the position.
Free Games Bonus
Destroying four or more Bonus symbols triggers this bonus round - the more you destroy, the more free games you will be awarded.
|7+||For each additional symbol, five free games will be awarded|
Landing four or more Bonus symbols during this bonus round will re-trigger it and award additional free games.
Unstable, Shattering and Shocking Wilds can only land on reels 2-5.
The four Wild symbols, plus all other symbols except Bonus on a Green Watermark space, do not collect for Bonus.
The Free Games Bonus takes place on an alternate set of reels, but wins are the same as in the base game.
Pay Per Symbol Meter values in free games are the same as in the triggering game.
Free Games Bonus guarantees to award a minimum of 10x the total bet.
Any bonus less than 10x the total bet automatically increases to 10x the total bet at the end of the round.
The Bonus Guarantee value includes the initiating Scatter pay.
Return to Player
Return To Player (RTP): 96.10%
The expected return is the amount we pay out to players relative to the amount of wagering on the game.
For example, if we take $100 of wagers we will, on average, pay out $96.10.