Scudamore's Super Stakes

Scudamore's Super Stakes

You're under starter's orders in Scudamore's Super Stakes, where you could win a possible 5,000x multiplier!

    Scudamore's Super Stakes - Game Overview

    A maximum of 20 paylines are available in this game.


    Random Wilds Feature

    Prior to every spin this feature could be triggered at random, and the main game is the only place it can be unlocked.

    You will play the Random Wilds feature with the same bet size that was active on the triggering spin.

    Between two and five horse shoe symbols are placed on random positions on the reels when this feature is in play.

    The symbols that the horse shoes land on transform into Wilds.

    It is not possible for Random Wild symbols to be dropped on top of other Random Wild symbols or Scatter symbols.

    Peter's Classic Cup

    If three Scatter symbols appear in any position on reels 1, 3, and 5 in the main game, you will activate Peter's Classic Cup feature.

    When triggered, the game is modified and becomes a 5-reel, 4-row slot with 32 fixed betting lines.

    The feature is played with the identical bet level to the triggering spin.

    At the start of Peter's Classic Cup, you have to select one of four horses to win the race.

    A bet multiplier is assigned to each horse, relating to its chances of winning the race.

    Each horse will have two symbols that appear on the reels above the racetrack, and they are the same colour as the outfit of the jockey associated with that horse:

    - Tin Foil Hat: Blue Jockey and Blue A symbols, pays 50x your total bet

    - Gonzo's Quest: Green Jockey and Green A symbols, pays 100x your total bet

    - Berry Max: Purple Jockey and Purple A symbols, pays 500x your total bet

    - Divine Fortune; Red Jockey and Red A symbols, pays 5,000x your total bet

    When this feature gets underway, the four horses are placed on the track.

    When a win is registered on the reels, the horse that is associated with the winning symbol will move up one spot in the race.

    The winner of the race is the first horse to advance four spots.

    If the registered win is a win with two different colours, it's possible for two different horses to advance simultaneously.

    There is a maximum of two winning symbols in this feature, which means two horses can advance at the same time, however there can only be one winner of the race.

    The horse selected by you is marked by a star, and you can view it in the Race Position Box.

    Following the conclusion of the race, the winning horse is highlighted and any wins are paid out.

    Bet Slip

    You can only have one Bet Slip at a time, and as soon as you've bought your Bet Slip it cannot be cancelled.

    The Bet Slip tracks symbols that you select, keeping a count of the number of times they are displayed throughout a selected number of spins, paying the multiplier times the bet value.

    If you select the Wild symbol to be counted by the Bet Slip and then it gets added to the reels through the Random Wilds feature, it will count towards the Bet Slip, but will not be able to substitute for other symbols after this point.

    Symbols that appear in the Peter's Classic Cup feature are not counted towards the Bet Slip.

    How to fill in the Bet Slip:

    - Click on the 'Bet Slip' button, which is located on the right side of the game screen.

    - Choose which symbols to collect.

    - Pick the number of spins you would like to be counted.

    - Select your bet size.

    If the required number of landing symbols is reached, you are paid the multiplier times the bet value.

    Return to Player

    Return To Player (RTP): 96.11%

    The expected return is the amount we pay out to players relative to the amount of wagering on the game.

    For example, if we take $100 of wagers we will, on average, pay out $96.11 of wins.